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	<title>Comments for mezzaverse beta</title>
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	<link>http://mezzaverse.8r4d.com</link>
	<description>Another WebComic</description>
	<lastBuildDate>Fri, 23 Apr 2010 15:27:46 +0000</lastBuildDate>
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		<title>Comment on (0106) Answers? by 8r4d</title>
		<link>http://mezzaverse.8r4d.com/0106-answers/comment-page-1/#comment-4</link>
		<dc:creator>8r4d</dc:creator>
		<pubDate>Fri, 23 Apr 2010 15:27:46 +0000</pubDate>
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		<description>(This would be the obligatory mom explanation...)

Depends on how much I can recycle from past strips.  None of this is hand-drawn, unless you call tweaking the edges of shapes and adjusting fill colours with a mouse hand-drawing.  Everything is done as a vector-image, which essentially means that each part of each &quot;model&quot; is a collection of dozens or even a hundred or more shapes manipulated in a piece of software. All those shapes are bent, warped, shifted, rotated, and then linked together to form what amounts to a character puppet (or maybe just a bit of scenery) that can be moved and posed to fill a certain need.  Making the original models takes lots of time: the Telo model, given that I&#039;ve created about 30 different hands, 20 different expressions, and six different angles for his body, has taken close to twenty hours of work... but then I don&#039;t need to repeat that for every strip.  I can pose him in about twenty minutes and put him into a new strip later on.  But that said, every time you see something new, I&#039;ve had to draw a model for it and make sure all the proportions match, etc, etc.

I&#039;m not doing it to be lazy, though.  It lets me try new ideas, create a richer world, publish a new strip each week, and still have time to raise your granddaughter...</description>
		<content:encoded><![CDATA[<p>(This would be the obligatory mom explanation&#8230;)</p>
<p>Depends on how much I can recycle from past strips.  None of this is hand-drawn, unless you call tweaking the edges of shapes and adjusting fill colours with a mouse hand-drawing.  Everything is done as a vector-image, which essentially means that each part of each &#8220;model&#8221; is a collection of dozens or even a hundred or more shapes manipulated in a piece of software. All those shapes are bent, warped, shifted, rotated, and then linked together to form what amounts to a character puppet (or maybe just a bit of scenery) that can be moved and posed to fill a certain need.  Making the original models takes lots of time: the Telo model, given that I&#8217;ve created about 30 different hands, 20 different expressions, and six different angles for his body, has taken close to twenty hours of work&#8230; but then I don&#8217;t need to repeat that for every strip.  I can pose him in about twenty minutes and put him into a new strip later on.  But that said, every time you see something new, I&#8217;ve had to draw a model for it and make sure all the proportions match, etc, etc.</p>
<p>I&#8217;m not doing it to be lazy, though.  It lets me try new ideas, create a richer world, publish a new strip each week, and still have time to raise your granddaughter&#8230;</p>
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		<title>Comment on (0106) Answers? by Shirley Salomons</title>
		<link>http://mezzaverse.8r4d.com/0106-answers/comment-page-1/#comment-2</link>
		<dc:creator>Shirley Salomons</dc:creator>
		<pubDate>Mon, 19 Apr 2010 02:50:05 +0000</pubDate>
		<guid isPermaLink="false">http://mezzaverse.8r4d.com/?p=227#comment-2</guid>
		<description>Interesting.  How long does it take to draw one part of the cartoon?</description>
		<content:encoded><![CDATA[<p>Interesting.  How long does it take to draw one part of the cartoon?</p>
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